I. or for example with smartphone and basically

I.              Introduction Computer graphics has been in used inpeople’s lives already for decades. In the present, it is almost impossible toimagine an architect, engineer, or interior designer who could work without agraphics workstation. During the last few years, there has been a rapid and momentousdevelopment of technology that requires faster and better computer equipment. Virtualreality gives possible for every user to move into the artificial world.

 Virtual Realitydefinition Virtual reality is an artificialenvironment which is typically related to computer technologies that use software togenerate the realistic images, sounds and other sensations that replicate areal environment. There is possibility for use virtual reality with computer or forexample with smartphone and basically experienced through two of the fivesenses – sight and sound. But if we will use special moving platforms, someadditional windmill, smell and similar, then we can experience virtual realitywith our five senses.

         How we can use Virtual Reality in our normal life? Virtual Realitygives us a lot of possibilities. It not only to helps us to explore completelydifferent worlds from which we currently live, as for example in games where wecan feel even more like we are part of this artificial world. Virtual Realityis also use for training new skills and also can helps us enhance and plan foroperations. The good example for using virtual reality is Air Force trainingfor new pilots. It gives possibility to save money and is safer.

  There is a lot of things which wecan do with Virtual Reality. In upcoming years, we can expect a significantgrowth in the popularity of Virtual Reality, as well as the rapid developmentof this technology. The prognoses says that Virtual Reality will bring up to2.

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300 Million US Dollar with even the doubled sales in the years 2017 (“VirtualReality – Prognose zum Umsatz weltweit bis 2018 | Statistik,” n.d.). OculusRift selled 60.

000 DevKid1s (Vrland, n.d.) and 45.000 DevKids2 until July 1st2014 (cybereality, 2014), which indicates that the market is growing and more peopleare becoming interested in and aware of the technology.